Clovin Belview

(NE mongrelfolk)
clovin.jpeg

Playing Clovin

  • Madness: "Being drunk keeps me sane."
    • He is drunk most of the time, but not to the extent that it impedes his combat ability, and his musical performance improves when he is inebriated
  • The larger head does all the talking
    • The smaller head has a forked snake's tongue and can't do anything except hiss and make other horrible sounds

History/Info

  • Appearance:
    • Clovin stands 4 feet, 7 inches tall and has a barrel-like shape
    • His right head is fully formed and combines the features of a patchy-haired man with those of a goat, complete with stubby horns
    • His left head is about half normal size and has a soft, cherubic face partly covered with crocodilian hide
    • Clovin has a crab's pincer in place of his left hand and a bear's paw where his right foot should be
    • He wears an ill-fitting monk's robe with a belt made of hempen rope.
  • Abbot's favorite:
    • Clovin is the Abbot's faithful martinet
    • but he is despised by the other mongrelfolk, who accuse him of hoarding food and slowly starving them to death
    • He would let them starve, but the Abbot has forbidden it

What They Want

Stat Block

Clovin Belview

Medium, humanoid, mongrelfolk, any alignment
Clovin Belview
Armor Class

11 (natural armor)

Hit Points

26

Speed

20 ft.

Str

12

(+1)
Dex

9

(-1)
Con

15

(+2)
Int

9

(-1)
Wis

10

(+0)
Cha

6

(-2)
Skills

Deception +2, Perception +2, Stealth +3

Senses

passive Perception 12

Languages

Common

Challenge

1/4 (50 XP)

Proficiency Bonus

+2

Mimicry

The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful 12 Wisdom (Insight) check.

Extraordinary Feature

Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack

The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.

Bite

Melee Weapon Attack +3 to hit (13), reach 5 ft., one target. 1d4 + 1 (3) piercing damage.

Claw

Melee Weapon Attack +3 to hit (13), reach 5 ft., one target. 1d4 + 1 (3) slashing damage.

Dagger

Melee / Ranged Weapon Attack +3 to hit (13), reach 5 ft. or range 20/60 ft., one target. 1d4 + 1 (3) piercing damage.

Clovin Belview