Cyrus Belview

(NE Mongrelfolk)
Cyrus Belview.jpg

Playing Cyrus Belview

  • Is obviously crazy
    • has been serving Strahd for years
  • When he isn't being threatened, Cyrus giggles to himself from time to time for no clear reason
  • He also likes to tell poor jokes at the most inopportune moments.

History/Info

 - Physical appearance
- He stands 4 feet, 9 inches tall but appears shorter because of his hunched posture.
- He has the Keen Hearing and Smell feature.
- The left side his face is covered with lizard scales, and he has the ears of a panther.
- His left foot looks like a duck's webbed foot, and his arms have patches of black dog fur.

What They Want

What They Know

Stat Block

Mongrelfolk

Medium, humanoid, mongrelfolk, any alignment
Mongrelfolk
Armor Class

11 (natural armor)

Hit Points

26

Speed

20 ft.

Str

12

(+1)
Dex

9

(-1)
Con

15

(+2)
Int

9

(-1)
Wis

10

(+0)
Cha

6

(-2)
Skills

Deception +2, Perception +2, Stealth +3

Senses

passive Perception 12

Languages

Common

Challenge

1/4 (50 XP)

Proficiency Bonus

+2

Extraordinary Feature

The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20 or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.
4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.
10: Flight. The mongrelfolk has leathery wings and a flying speed of 40 feet.
11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
16–17: Spider Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
18–19: Standing Leap. The mongrelfolk's long jump is up to 20 feet and its high jump up to 10 feet, with or without a running start.
20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Mimicry

The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful 12 Wisdom (Insight) check.

Actions

Multiattack

The mongrelfolk makes two attacks: one with its bite and one with its claw or dagger.

Bite

Melee Weapon Attack +3 to hit (13), reach 5 ft., one target. 1d4 + 1 (3) piercing damage.

Claw

Melee Weapon Attack +3 to hit (13), reach 5 ft., one target. 1d4 + 1 (3) slashing damage.

Dagger

Melee / Ranged Weapon Attack +3 to hit (13), reach 5 ft. or range 20/60 ft., one target. 1d4 + 1 (3) piercing damage.

Cyrus Belview