Elizabeth Durst

(CE Ghast)

Playing Elizabeth Durst

  • She can speak unlike the other Ghouls encountered so far
  • She's vulgar, hissing, gargling voice
  • Her lips and gums have gone black with rot and she smiles madly at the characters
  • When she introduces herself, tell the players that after closer inspection they can see the vague resemblance to the portrait of her in the main house

History/Info

  • Gustav Durst cheated on her with the nursemaid
  • She started the cult looking for magic to make her young forever
    • she got turned into a ghast that lives forever
  • She killed the Nursemaid (stabbed her) and sacrificed her bastard child, Walter
    • This caused the dark power to take over the house and make her immortal
  • Gone completely mad
    • She’s arrogant and believes herself better than everyone, looking down on the players
    • She shuns her dead husband and calls him a lecherous traitor who deserved to die
    • She has even less kind words for Walter and the nursemaid
    • She even writes off her own children as bothersome nuisances

What They Want

What They Know

  • What happened to Walter?
    • "Why don't you go down even further and find out for yourselves?"

Relations

Husband: Gustav Durst
Children: Rose, Thorn

Stat Block

Ghast

Medium, undead, , chaotic evil
Armor Class

13

Hit Points

36

Speed

30 ft.

Str

16

(+3)
Dex

17

(+3)
Con

10

(+0)
Int

11

(+0)
Wis

10

(+0)
Cha

8

(-1)
Damage Immunities

necrotic

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

Common

Challenge

2 (450 XP)

Proficiency Bonus

+2

Stench

Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

Turn Defiance

The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.

Actions

Bite

Melee Weapon Attack: +3 to hit (13), reach 5 ft., one creature. Hit: 2d8 + 3 (12) piercing damage.

Claws

Melee Weapon Attack: +5 to hit (15), reach 5 ft., one target. Hit: 2d6 + 3 (10) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Elizabeth Durst