aliases: [Heinrich Stolt, Heinrich, The Furry]
Neferon
(LG Arcanaloth)
Hangs out inside the head of the statue in the Amber Temple
Attacks characters on sight with the longer-ranged spells
Because of truesight, he can see the invisible and can see through the magical darkness around the statue head
It wears small gold spectacles with pink crystal lenses (worth 250 gp) and a Robe of Useful Items with the following eight patches remaining:
Neferon wears gold spectacles and a magic robe
It uses its Alter Self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
"Heinrich" feigns confusion
If the characters ask him why he attacked, he claims that he was guarding the temple
If the Neferon loses more than half of its hit points, it teleports to the temple floor, turns invisible, and flees by the safest route, attacking the characters again when it's safe to do so
The arcanaloth will not, under any circumstances, leave the Amber Temple
17 (natural armor)
104
30 ft., fly 30 ft.
17
12
14
20
16
17
Dexterity +5, Intelligence +9, Wisdom +7, Charisma +7
Arcana +13, Deception +11, Insight +11, Perception +7
cold, fire, lightning, bludgeoning, piercing, slashing from nonmagical attacks
acid, poison
charmed, poisoned
truesight 120 ft., passive Perception 17
all, telepathy 120 ft.
12 (8,400 XP)
+4
The arcanaloth has advantage on saving throws against spells and other magical effects.
The arcanaloth's weapon attacks are magical.
The arcanaloth's innate spellcasting ability is Charisma (spell save 15). The arcanaloth can innately cast the following spells, requiring no material components:
At will:
The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save 17, +9 to hit (19) with spell attacks). The arcanaloth has the following wizard spells prepared:
Cantrips (at will):
1st level (4 slots):
2nd level (3 slots):
Detect Thoughts, Mirror Image, phantasmal force, Suggestion
3rd level (3 slots):
4th level (3 slots):
5th level (2 slots):
6th level (1 slots):
7th level (1 slots):
8th level (1 slots):
*self only.
Melee Weapon Attack +7 to hit (17), reach 5 ft., one target. 2d4 + 3 (8) slashing damage. The target must make a 14 Constitution saving throw, taking 3d6 (10) poison damage on a failed save, or half as much damage on a successful one.
The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.