Sir Godfrey Gwilym

(N medium undead)
Assets/Images/People/godfrey.jpg

Playing Sir Godfrey Gwilym

  • The most helpful NPC in Argynvostholt
  • soft spoken and kind
  • careful about people's feelings and open-minded
    • not weak!
    • think fairy tale knights
  • poor liar, never breaks promises
  • broken
    • has lost everything
    • hasn't turned to hatred like his companions
    • is still kind
  • constant aura of sadness
    • he smiles at players
    • when not paying attention, his eyes gaze forlornly at nothing

History/Info

What They Want

What They Know

  • The crypt is in the beacon
  • many centuries ago, a band of enchanted plant creatures lead by a small coven of witches tried to tear down Argynvostholt, brick by brick
    • the undead were able to drive them back, but much of the castle was ruined
  • the witches were able to steal the skull from the tower
    • he doesn't know where they took it

Relations

Stat Block

Sir Godfrey Gwilym

Medium, undead, , neutral
Sir Godfrey Gwilym
Armor Class

13

Hit Points

136

Speed

30 ft.

Str

18

(+4)
Dex

14

(+2)
Con

18

(+4)
Int

13

(+1)
Wis

16

(+3)
Cha

18

(+4)
Saves

Strength +7, Constitution +7, Wisdom +6, Charisma +7

Damage Resistances

necrotic, psychic

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, stunned

Senses

darkvision 60 ft., passive Perception 13

Languages

the languages it knew in life

Challenge

6 (2,300 XP)

Proficiency Bonus

+3

Regeneration

The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. The revenant's body is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.

Rejuvenation

When the revenant's body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.

Turn Immunity

The revenant is immune to effects that turn undead.

Vengeful Tracker

The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.

Spellcasting

Sir Godfrey is a 16th-level spellcaster. His spellcasting ability is Charisma (spell save 15, +7 to hit (17) with spell attacks). He has the following paladin spells prepared:

Actions

Multiattack

The revenant makes two fist attacks.

Fist

Melee Weapon Attack +7 to hit (17), reach 5 ft., one target. 2d6 + 4 (11) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 4d6 (14) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape 14) provided the target is Large or smaller.

Vengeful Glare

The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant's next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.

Sir Godfrey Gwilym