Vargas Vallakovich

(NE male human noble)
Baron_Vargas_Vallakovich.jpg

Playing Vargas Vallakovich

  • speech ticks

    • "With it and everything, all will be well"
  • He's the obvious evil in town

  • ruthless heel

    • prides himself on his good breeding and finely honed leadership skills
  • catchphrase: "All will be well!"

  • Has a bunch of nervous ticks

    • walks around with a constant, almost comically strained smile
  • He has a very brittle ego

    • he lashes out at anyone who pokes fun at his festivals or treats him disrespectfully
  • Keeps his two mastiffs with him everywhere he goes

  • The baron believes that everyone else is beneath him, and those who question his word or challenge his authority must be humbled

  • He won't pick a fight with well-armed strangers

    • If he can't make the characters yield to his authority, he swallows his pride until he can circle around with Izek Strazni and assemble his guards.

History/Info

Origin Story

  • Was a victim of child abuse by his father
    • So he learned to be extra careful bout his actions/words
  • Since his father blamed everything on Strahd, Vargas was always able to blame his father's actions on someone else
    • So much so, he became deluded, and everything bad was because of Strahd
  • He killed his father
    • He thought his father was abusive because he was possessed by Strahd
    • He gave his father a sleeping drought to rid Strahd's possession of their household
  • Feeling any sort of anger or panic are signs of Strahd
    • This is where he gets his nervous ticks like smiling all the time

About

  • If the characters get on his bad side, the baron accuses them of being "spies of the devil Strahd" and
    • sends twelve Guards to arrest them, seize their weapons, and run them out of town
    • If the guards fail in their duty, the baron sends Izek Strazni to rally a mob of thirty Commoners to lynch the party
    • If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town
  • He has two pet mastiffs that follow him everywhere
    • as well as a murderous and deformed henchman named Izek Strazni
  • If the characters get on his good side, he insists that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well

What They Want

  • Wants the town to be safe from Strahd
    • The way for this to happen is for everyone to be happy

What They Know

  • Two members of the baron's household staff have vanished in the past week: the butler and the baroness's lady-in-waiting
    • The baron has charged Izek with finding out what happened to them, but investigation isn't Izek's forte. Searches have been organized, to no avail

Relations

Stat Block

Noble

Medium, humanoid, any race, any alignment
Armor Class

15

Hit Points

9

Speed

30 ft.

Str

11

(+0)
Dex

12

(+1)
Con

11

(+0)
Int

12

(+1)
Wis

14

(+2)
Cha

16

(+3)
Skills

Deception +5, Insight +4, Persuasion +5

Senses

passive Perception 12

Languages

any two languages

Challenge

1/8 (25 XP)

Proficiency Bonus

+2

Actions

Rapier

Melee Weapon Attack: +3 to hit (13), reach 5 ft., one target. Hit: 1d8 + 1 (5) piercing damage.

Reactions

Parry

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Mastiff

Medium, beast, , unaligned
Armor Class

12

Hit Points

4

Speed

40 ft.

Str

13

(+1)
Dex

14

(+2)
Con

12

(+1)
Int

3

(-4)
Wis

12

(+1)
Cha

7

(-2)
Skills

Perception +3

Senses

passive Perception 13

Languages

-

Challenge

1/8 (25 XP)

Proficiency Bonus

+2

Keen Hearing and Smell

The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +3 to hit (13), reach 5 ft., one target. Hit: 1d6 + 1 (4) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Vargas Vallakovich