Vasilka

(flesh golem)
vasilka.jpg

Playing Vasilka

  • The Abbot's bride for Strahd
  • She has a bit of Ireena: her hair
  • Obey's The Abbot's every command
  • Doesn't speak
    • lets loose an unholy scream if harmed
  • If driven berserk, fights until The Abbot reasserts control

History/Info

  • Characters within 5 feet of her can see the seams in her powdered skin where disparate body parts have been stitched together
  • The Abbot is teaching her the finer points of etiquette
    • He wants to teach her how to dance

What They Want

What They Know

Relations

Stat Block

Flesh Golem

Medium, construct, , neutral
Armor Class

9

Hit Points

92

Speed

30 ft.

Str

19

(+4)
Dex

9

(-1)
Con

18

(+4)
Int

6

(-2)
Wis

10

(+0)
Cha

5

(-3)
Damage Immunities

lightning, poison; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

understands the languages of its creator but can't speak

Challenge

5 (1,800 XP)

Proficiency Bonus

+3

Berserk

Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.

Aversion of Fire

If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Lightning Absorption

Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two slam attacks.

Slam

Melee Weapon Attack: +7 to hit (17), reach 5 ft., one target. Hit: 2d8 + 4 (13) bludgeoning damage.

Vasilka