statblock: true
image: ![[Flameskull.png]]
bestiary: true
name: Flameskull
source:
- Monster Manual
- Curse of Strahd
- Lost Mine of Phandelver
- Princes of the Apocalypse
- "Waterdeep: Dragon Heist"
- "Waterdeep: Dungeon of the Mad Mage"
- Ghosts of Saltmarsh
type: undead
size: Tiny
alignment: neutral evil
hp: 40
hit_dice: 9d4 + 18
ac: 13
speed: 0 ft., fly 40 ft. (hover)
stats:
- 1
- 17
- 14
- 16
- 10
- 11
damage_immunities: cold, fire, poison
damage_resistances: lightning, necrotic, piercing
damage_vulnerabilities: ""
condition_immunities: charmed, frightened, paralyzed, poisoned, prone
saves: []
skillsaves:
- arcana: "5"
- perception: "2"
senses: darkvision 60 ft., passive Perception 12
languages: Common
cr: "4"
traits:
- name: Illumination
desc: The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
- name: Magic Resistance
desc: The flameskull has advantage on saving throws against spells and other magical effects.
- name: Rejuvenation
desc: If the flameskull is destroyed, it regains all its hit points in 1 hour unless holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
actions:
- name: Multiattack
desc: The flameskull uses Fire Ray twice.
- name: Fire Ray
desc: Ranged Spell Attack +5 to hit, range 30 ft., one target. 10 (3d6) fire damage.
bonus_actions: []
reactions: []
legendary_actions: []
mythic_actions: []
spells:
- "The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:"
- Cantrips (at will): mage hand
- 1st level (3 slots): magic missile, shield
- 2nd level (2 slots): blur, flaming sphere
- 3rd level (1 slots): fireball
spellsNotes: ""
Flameskull