statblock: true
image: [[rahadin.jpeg]]
bestiary: true
name: Rahadin
source:
- Curse of Strahd
type: humanoid
subtype: elf
size: Medium
alignment: lawful evil
hp: 135
hit_dice: 18d8 + 54
ac: 18 (studded leather armor)
speed: 35 ft.
stats:
- 14
- 22
- 17
- 15
- 16
- 18
damage_immunities: ""
damage_resistances: ""
damage_vulnerabilities: ""
condition_immunities: ""
saves:
- constitution: "7"
- wisdom: "7"
skillsaves:
- deception: "8"
- insight: "7"
- intimidation: "12"
- perception: "11"
- stealth: "14"
senses: darkvision 60 ft., passive Perception 21
languages: Common, Elvish
cr: "10"
traits:
- name: Deathly Choir
desc: Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.
- name: Fey Ancestry
desc: Rahadin has advantage on saving throws against being charmed, and magic can't put him to sleep.
- name: Mask of the Wild
desc: Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
actions:
- name: Multiattack
desc: Rahadin attacks three times with his scimitar, or twice with his poisoned darts.
- name: Scimitar
desc: Melee Weapon Attack +10 to hit, reach 5 ft., one target. 9 (1d6 + 6) slashing damage.
- name: Poisoned Dart
desc: Ranged Weapon Attack +10 to hit, range 20/60 ft., one target. 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage.
bonus_actions: []
reactions: []
legendary_actions: []
mythic_actions: []
spells:
- "Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:"
- 3/day each: misty step, phantom steed
- 1/day each: magic weapon, nondetection
spellsNotes: ""
Rahadin Statblock
18 (studded leather armor)
135
35 ft.
14
22
17
15
16
18
Constitution +7, Wisdom +7
Deception +8, Insight +7, Intimidation +12, Perception +11, Stealth +14
darkvision 60 ft., passive Perception 21
Common, Elvish
10 (5,900 XP)
+4
Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a 16 Wisdom saving throw. Each creature takes 3d10 (16) psychic damage on a failed save, or half as much damage on a successful one.
Rahadin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:
3/day each:
1/day each:
Rahadin attacks three times with his scimitar, or twice with his poisoned darts.
Melee Weapon Attack +10 to hit (20), reach 5 ft., one target. 1d6 + 6 (9) slashing damage.
Ranged Weapon Attack +10 to hit (20), range 20/60 ft., one target. 1d4 + 6 (8) piercing damage plus 2d4 (5) poison damage.