aliases: [Old Bonegrinder, The Windmill]
Old Bonegrinder (O)
Read this as the party passes the path that branches toward the windmill
The Old Svalich Road transitions here from being a winding path through the Balinok Mountains to a lazy trail that hugs the mountainside as it descends into a fog-filled valley. In the heart of the valley you see a walled town near the shores of a great mountain lake, its waters dark and still. A branch in the road leads west to a promontory, atop which is perched a dilapidated stone windmill, its warped wooden vanes stripped bare.
Closer investigation:
The onion-domed edifice leans forward and to one side, like a crippled old woman just trying to get by. You see gray brick walls and dirt-covered windows on the upper floors. A decrepit wooden platform encircles the windmill above a flimsy doorway leading to the building's interior. Perched on a wooden beam above the door is a raven. It hops about and squawks at you, seemingly agitated.
DC 12 Insight -> senses the raven is trying to warn the party
Beyond the windmill is the forest
Vasili, My Dear Friend,
Yes, of course I would be more than willing to help you with such a horrible problem! I can only imagine what those poor dears in Vallaki are going through. You know very well that I've had my own bad encounters with witches... encounters that have left their marks on my very soul. Children, orphaned or not, should never have to face such evil.
If you find a way to get the little ones at Andral's Orphanage safely out of Vallaki, I'll be happy to house them in my windmill. There's not much room, here, true. But we have beds and pies to go around.
Sincerely,
Morgantha
The ground floor has been converted into a makeshift kitchen, but the room is a bit disorganized and has a musty, lived-in air about it. Baskets and old dishware are piled in one corner. Adding to the clutter is a peddler's cart, a chicken coop, a heavy wooden trunk, and a pretty wooden cabinet with flowers painted on its doors.
There is an open, upright barrel in the center of the room.
A large brick oven takes up most of one side of the room. The oven emits warmth and you can smell something sweet baking inside. Surrounding the oven on some shelves are several jars of condiments and ingredients. There's also a couple rubbish bins filled with animal bones and bits of discarded dough
If inspecting the barrel:
As you look into the barrel, the sweet smell of pastries blends horridly with a stench that burns your nostrils.
Inside the cabinet:
Wooden bowls full of herbs and baking ingredients, including flour, sugar, and several gourds of an unfamiliar powder. Hanging on the inside of the cabinet doors are a dozen locks of hair. Amid various concoctions are three small, labeled containers that hold elixirs. One is a golden syrup labeled "Youth", the second a red tea labelled "Laughter", and the third a greenish milky liquid labeled "Mother's Milk"
\An ugly young women wearing a silk shawl and a stitched gown. Long needles stick out of her tangled mop of black hair, as she sweeps the floor. She is pushing around a few old bones and stirring up a cloud of white dust with her broom. She wears a bloodstained, flour-caked apron. A long, sharp bodkin impales her bundled-up mound of gray hair.
The dirt-caked windows allow very little light to enter this eight-foot-high chamber, most of which is taken up by a large millstone connected to a wooden gear shaft that rises through the ceiling in the center of the room. A stone staircase continues up.
If Bella is still here:
Another old woman is here sitting on the side of the bed pricking a small child with a needle as she cries
In a rotting wooden closet are three crates, stacked one atop another, with small doors set into them. Next to the closet is a heap of discarded clothing. A ladder climbs to a wooden trapdoor in the nine-foot-high ceiling. A moldy bed with a tattered canopy stands nearby.
The discarded clothing belongs to children whom the night hags have already devoured
The trapdoor in the ceiling can be pushed open to reveal the Domed Attic (O4)
Each crate is 3 feet square
The two captured children (LG male and female noncombatants) were taken from the village of Barovia after being given to the hags by their parents in exchange for dream pastries
The hags don't use the bed for sleeping, but they store their treasure in it. Six pieces of cheap jewelry (worth 25 gp each) are stuffed in the moldy straw mattress.
You've reached the windmill's peak—a domed chamber filled with old machinery. There's not much room to move around. Light slips into this attic through small holes in the walls.
The four ancient stones near the windmill were erected centuries ago by the valley's original human inhabitants. Each moss-covered stone bears a crude carving of a city, each of which is associated with a different season. The city of winter is shown covered with snow, the city of spring is arrayed in flowers, the city of summer has a sunburst overhead, and the city of autumn is covered with leaves. If the characters ask any of the priests or scholarly NPCs in Barovia about the stones, the characters are told that ancient legends tell of the Four Cities, said to be the cities of paradise where the Morninglord, Mother Night, and the other ancient gods first dwelled.
Several ravens circle overhead, and one pecks at something on top of the stone that depicts the city of autumn. Upon inspection, the characters see the raven is pecking at a dream pastry, and on the ground in the center of the stone circle is a small pile of children's teeth. The hags placed these here to desecrate the stones and as an offering to the entity they worship, the wicked archfey Ceithlenn of the Crooked Teeth.