Guest as the Mad Mage

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Mad Mage of Mount Baratok

(CN male human archmage)
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Playing Mad Mage of Mount Baratok

History/Info

  • A little over a year ago, he came to Barovia to free the people from Strahd's tyranny
  • Strahd sent him hurling over Tser Falls where he lost his staff and spellbook
    • He was driven mad by the knowledge that with his spell book gone, he has no hope of defeating Strahd
  • He's forgotten his name
  • He is Strahd's Enemy
    • Strahd senses that he is a danger to him and tries to eliminate the threat as quickly as possible
    • Inspire: while within sight of Strahd, grants inspiration to one player character he can see

What They Want

What They Know

Barovian Lore

Relations

Stat Block

Mad Mage of Mount Baratok

The Mad Mage of Mount Baratok

Medium, humanoid, , chaotic or neutral
Armor Class

12

Hit Points

99

Speed

30 ft.

Str

10

+0
Dex

14

+2
Con

12

+1
Int

20

+5
Wis

15

+2
Cha

16

+3
Saves

Intelligence

+9

Wisdom

+6

Skills

Arcana

+13

History

+13

Damage Resistances

damage from spells, bludgeoning, piercing, slashing (from stoneskin)

Senses

passive Perception 12

Languages

any six languages

Challenge

12 (8,400 XP)

Proficiency Bonus

+4

Magic Resistance

The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting

The mad mage is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save 17, +9 to hit (19) with spell attacks). He can cast disguise self and invisibility at will and has the following wizard spells prepared:

  • Cantrips (at will):

    Fire Bolt, Light, Mage Hand, Prestidigitation, Shocking Grasp

  • 1st level (4 slots):

    Detect Magic, Mage Armor, Magic Missile, Shield

  • 2nd level (3 slots):

    Mirror Image, Misty Step, Web

  • 3rd level (3 slots):

    Counterspell, Fly, Lightning Bolt

  • 4th level (3 slots):

    Mordenkainen's Faithful Hound, Polymorph, Stoneskin

  • 5th level (3 slots):

    Bigby's Hand, Cone of Cold, Scrying

  • 6th level (1 slots):

    True Seeing

  • 7th level (1 slots):

    Mordenkainen's Magnificent Mansion

  • 8th level (1 slots):

    Mind Blank

  • 9th level (1 slots):

    Time Stop

Actions

Dagger

Melee / Ranged Weapon Attack +6 to hit (16), reach 5 ft. or range 20/60 ft., one target. 1d4 + 2 (4) piercing damage.

Guest as the Mad Mage