TODO

  • Izek has been checking in on the boys that were transformed into werewolves

  • Print out the Mad Mage for Miller

  • Up Strahd's stats so that he's harder; read Mandy Mod and some of the other guides

    • if he's harder, then Elora stands a good chance of actually being able to help him
  • Sarah wants to betray the party

    • She needs to communicate with Strahd that she is willing
    • He'll have someone drop the sword mid-battle, and she'll go pick it up to take his side
    • He has Scrying abilities with Elora because he got a lock of her hair
  • Don't forget the Mad Mage - He should come flying in somewhere drunk off his ass

    • he stole a broom from a Barovian Witch
    • He has a flask in his hand, and he flies around the party ranting about how "it's time" to fight Strahd
  • Put a sarcophagus in the amber temple for Menigal, but maybe it's open already?

    • Someone else came and let him into the mists
  • Ismark:

    • would probably have gotten worried after a few days of not hearing back
    • would have sent someone to Krezk to check on Ireena
    • would have heard from Father Lucian that Pelanil mercy-killed her
    • most likely, he would mourn, but wouldn't blame the party when even he couldn't keep his sister safe
    • for an interesting filler to a session:
      • Ismark bursts into the room guns a blazing, fighting Pelanil
      • Obviously, he doesn't stand a chance
      • but you should make him seem really sad and pitiful
      • then have the emotional conversation of how he feels about losing his sister
  • Spotify playlist for strahd's final battle Music Compiled

  • What happened in Krezk (Ezmerelda told them already)

  • Figure out what to do with the werewolf kids long term

    • The kids already told Pelanil they're kinda cool with being werewolves
    • maybe they return to the den to capitalize on the political schism
    • or go off to start their own pack
    • decision: Lazlo, Hans, and Franz decide to go back to the werewolf den to attempt to take advantage of the political schism and free the other children
  • place the third missing gem somewhere

  • Ezmerelda and van Richten

Ireena options:

  • The party comes across a grave somewhere meaningful. Strahd has buried her

  • Strahd is able to bring her back via The Abbot

  • Can The Abbot actually bring people back to life?!

  • Give Pelanil a dream from the Dark Power that gives him extra strength to help with damage

Decision for Ireena:

  • Strahd took her to The Abbot to be revived
  • The Abbot tried, but the spell wouldn't work correctly (Strahd's curse of never being with Tatyana stopped it from working)
  • They buried her outside the church
  • After Strahd left, The Abbot dug her up and cut off her scalp and hair to add to Vasilka
    • he hopes that he can re-incarnate Tatyana into this body to present to Strahd for a wedding

Offalia shows up in Berez

Offalia fled to Berez after the windmill burned

  • she is a hag, not a witch tho. so :shrug:

Story Outline

  • Learn about the missing skull at Argynvostholt
    • also learn about the dark powers
    • don't know where the skull is
  • They go to Krezk looking for answers
    • they probably get turned away at the gates
  • They go to the Winery
    • they learn about the gems
    • if they're not interested in other stuff, they maybe learn about Berez
  • They maybe go to Yester Hill to get the gem
  • Bring the gem back, get some wine
  • Go back to Krezk with wine, meet The Abbot
  • Learn about Berez for sure
  • Go to Berez and get the skull
  • Fix Argynvostholt and get the Symbol of Ravenkind
  • Learn where The Amber Temple is
  • Go there and get the sword
  • Fight Strahd

Encounter

Players

  • Pelanil
  • Bardolf
  • Elora
  • Shalooti
  • Anakir

Creatures

  • 1
    Baba Lysaga  ( 7,200 XP )
  • 1
    Baba Lysaga's Creeping Hut  ( 7,200 XP )
  • 1
    Sir Godfrey Gwilym  ( 2,300 XP )
Deadly ( 33,400 XP )